Roguelite brick-breaker Ball x Pit has become my new “game I play when I’m watching people roleplay” because it’s not demanding enough to distract me from all the dicerolling and regional accents, but it does give my hands something to do. Look, it’s this or cigarettes and Ball x Pit is the less-crippling of the two addictions.

And now Ball x Pit is slightly better because the November patch fixes a bunch of bugs, and as the top patch note explains, the encyclopedia has been updated with full-color icons. This may seem like a small thing, but the original version not only looked bland, but made it tough to tell at a glance whether you were looking at, say, a poison ball or an ice ball. Now that one is green and the other blue like God intended that’s no longer an issue. (It was enough of an annoyance there was even a now-redundant Encyclopedia Colored mod.)

The update also changes the way the retry option works: “Retry no longer causes resources gained in previous run to be lost”. I still won’t bother with it because I like going back to my base between runs to send the workers pinballing across the fields harvesting resources, even if I don’t particularly need any wheat at the minute. It’s just pleasant to set them up and watch them go.

As for actual bug bugs, Casino will now reduce the cost of rerolls like it’s supposed to, speeding up harvests will no longer reduce the amount of resources you get out of them, and stone soldiers won’t get stuck on minibosses any more. The market rates have been improved as well.

Here are the patch notes in full:

Update encyclopedia to use full-color iconsFix possible soft lock when beating level with one of your final characters that hasn’t beaten it yetRetry no longer causes resources gained in previous run to be lostImproved market rates, rates return to normal fasterFixed bug where Casino wasn’t reducing re-roll costHarvest aim line no longer starts from the far right side of the characterGatherer’s hut worker can no longer infinitely gather if you unassign them while they are outSpeeding up harvests no longer leads to less resources gathered than normal speedStone soldiers can no longer sometimes get stuck if they engage a miniboss that is attacking youFixed invalid message that shows when you try to matchmake the Warrior with the False MessiahWretched Onion damage now scales by AOE Damage multiplierFixed bug where Dragon Prince’s attack could longer persist in other levelsHousing built with gatherer’s hut now unlocks characters properlyFixed bug where final blueprint in the Liminal x Desert couldn’t be unlocked until you completed the Gory x GrasslandsRadical now automatically chooses to revive if you have the NecromancerAllies or charmed enemies no longer cause final boss to not enter properlyBalls with cooldowns (dark, black hole) now have cooldown with CohabitantsRadiation beam aoe damage is now tracked in game over stats screenNo longer soft lock when you try to change gatherer’s hut aim while worker is already outFix bug where cursor would appear stuck on screen with the PhysicistAOE effects now apply lightning rod when combo-edWoodpecker / stonepiercer bonuses now pierce dense resource tilesRadical and Cogitator can no longer fuse ball with itselfYou can no longer hurt yeti queen while it’s undergroundBuildings can no longer be placed outside of base boundsIf character doesn’t have as many harvest upgrades as it should the next level up will give you oneFixed bug where characters wouldn’t gain harvest upgrades if they were brought in as the second characterMultiselect tutorial will stop showing up eventually if it is ignored long enoughWar room characters no longer disappear from character select listClearing field with tactician no longer advances units while on level up screenLimited how far apart cohabitants can be from each otherOpening the context menu within the base and attempting to expand the building area simultaneously no longer leads to navigation issuesTrying to multiselect during multi-dismantle no longer causes soft lockWar Room’s run reward is no longer lost when assigned character is changedIn New Game+ Characters can no longer only go on War Room runs for layers they completed on regularStructures - The Heavenly Trophy is no longer displayed as fully built while under constructionThe amount of gold gathered from multiple Gold Mines now resembles the number shown in the summary screenPassive selection screen at the start of a run no longer sometimes only displays 2 of themThe disease status from the Virus no longer passes on friendly tilesThe kill count in the run summary is now consistent with the Encyclopedia statisticsCohabitants - balls that spawn other balls can now be fired before all spawned balls have returnedRemember previous NG+ page when re-entering level selectMulti-upgrade no longer highlights buildings when you exit rearrange mode during animationsZombie can no longer spawn when killed enemy is bottom of stackSandwalker no longer jitters when attackingSandwalker no longer moves when frozenPhysicist x Cohabitants balls no longer speed up too fastChar select no longer scrolls to previous selection on initial entryFungal x Forest level no longer provides more XP than Gory x GrasslandsVarious typo fixes.Rearranging from normal base state with controller no longer causes building to start off placed incorrectlyAdded option to mute audio in backgroundPressing up or down directional button now moves the playable character

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